![]() Whether to prevent shadow casting (and sometimes receiving) for all geometry that uses this SubShader. This can be useful if you are using shader replacement, but you do not want to inherit a shadow pass from another SubShader. Some rendering paths are more suited to different platforms and hardware than others. Choosing a different rendering path affects how lighting and shading are calculated. The exact behavior depends on the render pipeline and rendering path The technique that a render pipeline uses to render graphics. ![]() The ForceNoShadowCasting tag prevents geometry in a SubShader from casting (and sometimes receiving) shadows.
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